Journal Entry 5


Date: 14.-15.5.2024

Activity: 

- Added PB times display in level select

- Created level Two and Three

- Built the game and fixed some bugs

Notes:

This time I focused on the features I wanted to have ready for the playtesting session. First, I added PB times display under levels in level select:

This was pretty easy, as I already had all the PBs stored, they just had to be displayed. Then I created two new playable levels. The still feature only the basic, but I hope to create a few more later with non-static objects. There was no problem with implementing them, it just took a bit of time to come up with an idea for each one.


Finally, I decided to build the game for practicals. This went poorly as I got compilation errors because of 'ShaderGraph' missing. Later I found out Unity automatically added using for this even though I never used ShaderGraph (also the package was installed so it was even more confusing). But after removing these 'using', the build was successful. As always there immediately was an issue with different monitor sizing and overlays which took a couple of tries to fix. 

Invested hours: 

Adding PB display: 30 minutes

Creating 2 new levels: 1.5 hours

Building the game: 1 hour

Writing this devlog: 20 minutes

Outcome:

Updated the Gitlab page for the game with my current progress and uploaded the first build to itch,io.

Files

ColorPick_playtest.zip 29 MB
May 15, 2024

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