Journal Entry 5
Date: 27.5.2024
Activity:
- Watched Youtube video on Tweening
- Read through the documentation for the Breakout template
- Implemented some improvements from the Proposed Improvements document
- Built the game
Notes:
I've made these improvements/changes to the Breakout template:
- Change ball color on hit
- Move paddle on ball hit in reaction
- Added screen shake on hit
- Added trail to the ball
- Change color of blocks per column
- Fade out and rotate block before destroying it
- Added overlay fade out and in
- Added sounds for ball hits
- Added particles on hit
- Added slow motion with Space press
Implementing the improvements was fairly straightforward after I learned how the tweening plugin is used. I do wonder if there is a better way of destroying bricks where I don't have to tell every component to DOKill(). Maybe there is a way to group tweenings together? I have used sequence which worked well but was only sequential.
Invested hours:
Installing project, reading documentation, watching video: 1 hour
Implementing improvements: 2 hours
Outcome:
Uploaded the build of the modified Breakout game to itch.io.
Files
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Project T
mff-gdintro-2023-t
Status | In development |
Author | kruchi |
More posts
- Journal Entry 4Mar 23, 2024
- Journal Entry 3Mar 11, 2024
- Journal Entry 2Mar 02, 2024
- Journal Entry 1Feb 25, 2024
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